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Revisión del 10:54 2 jul 2026
🌟 Enchantment Master
The Random Options system lets you add random bonuses to your equipment, unlock new enchantment slots, and re-roll bonuses that do not fit your build. The exact result remains random, but you can choose the direction you want for your equipment: physical, magical, defensive, or utility-focused.
You must equip the item you want to enchant before speaking to the NPC.
What does this system do?
It adds Random Options to compatible equipment. Each option occupies an individual slot and may grant bonuses such as ATK, MATK, HP, resistances, stats, damage against specific targets, cast reduction, and more.
What can you do?
You can unlock empty slots or re-roll existing slots. Re-rolling only changes the selected bonus slot; your other slots remain unchanged.
🧭 How to use the Enchantment Master
- Equip the weapon, armor, shield, accessory, or gear piece you want to improve.
- Speak to Master Enchant at Prontera (164, 170).
- Select Enchant Equipment.
- Choose the equipment position containing your item.
- Review the current slots and choose the one you want to unlock or re-roll.
- Select your payment method: Zeny or Cash Points.
- If you are an active VIP player, you may also use VIP Safe Enchantment.
- Select the available path for that equipment type.
- The system will roll the attempt and show success, failure, or destruction.
🧩 Compatible equipment
The NPC recognizes the following equipment positions. The item must be equipped before it can be selected.
| Equipment type | How the system recognizes it |
|---|---|
| Weapons | Right-hand weapons and weapons equipped in the left hand. |
| Shields | Defensive equipment placed in the left-hand slot. |
| Armor | Equipment worn in the body slot. |
| Headgears | Upper, middle, and lower headgear. |
| Garments | Equipment worn in the garment slot. |
| Shoes | Equipment worn in the shoe slot. |
| Accessories | Accessory 1 and Accessory 2. |
🔓 Random Option slots
Compatible equipment can have up to 3 Random Option slots. Characters with 10 or more Legendary Rebirths can use a fourth slot.
The character speaking to the NPC must have 10 or more Legendary Rebirths.
| Slot | Unlock condition | Unlock cost | Re-roll cost |
|---|---|---|---|
| Slot 1 | Available from the beginning. | 1,000,000 Zeny / 100 CP | 1,000,000 Zeny / 100 CP |
| Slot 2 | Slot 1 must contain an active option. | 5,000,000 Zeny / 500 CP | 1,000,000 Zeny / 100 CP |
| Slot 3 | Slot 2 must contain an active option. | 10,000,000 Zeny / 1,000 CP | 2,000,000 Zeny / 200 CP |
| Slot 4 | 10+ Legendary Rebirths and Slot 3 active. | 15,000,000 Zeny / 1,500 CP | 2,000,000 Zeny / 200 CP |
💰 Payment methods
Each attempt can be paid with Zeny or Cash Points. The system uses the following conversion:
Used Cash Points are deducted from the points available on your account. The cost is charged on every attempt, including attempts that fail.
🎲 Rates and outcomes
Every normal attempt has three possible outcomes: success, failure, or destruction. The rates depend on the selected slot.
| Slot | Normal success | Normal failure | Normal destruction | VIP Safe success | VIP Safe failure |
|---|---|---|---|---|---|
| Slot 1 | 95% | 0% | 5% | 100% | 0% |
| Slot 2 | 85% | 10% | 5% | 90% | 10% |
| Slot 3 | 75% | 20% | 5% | 80% | 20% |
| Slot 4 | 70% | 25% | 5% | 75% | 25% |
🛡️ VIP Safe Enchantment
Players with active VIP status can use VIP Safe Enchantment.
Full protection
It completely removes the destruction chance. Your equipment cannot be destroyed while using this mode.
Higher cost
It costs double the normal price, whether you pay with Zeny or Cash Points.
For example, Slot 3 changes from 75% normal success to 80% success with VIP Safe Enchantment.
⚔️ Enchantment paths
The exact bonus remains random, but the system filters the roll according to your selected path. Available paths depend on the equipment type.
| Equipment type | Available paths |
|---|---|
| Weapons | Physical, Magical, and Defensive. |
| Shields | Physical and Defensive. |
| Garments and Shoes | Defensive / Utility. |
| Armors, Headgears, and Accessories | Physical, Magical, and Defensive. |
📚 Possible bonuses by equipment type
Weapons
⚔️ Physical Path
- ATK +1 to +15.
- ATK +1% to +5%.
- CRIT +1 to +10.
- Flat ASPD +1 to +2.
- ASPD +1% to +2%.
- Ranged physical damage +1% to +5%.
- Melee physical damage +1% to +5%.
- Damage to normal monsters +1% to +3%.
- Damage to Boss monsters +1% to +5%.
- Extra damage by race +1% to +3%.
- Ignore Boss DEF +1% to +5%.
🧙 Magical Path
- MATK +1 to +15.
- MATK +1% to +5%.
- Magic damage to Boss monsters +1% to +5%.
- Ignore Boss MDEF +1% to +5%.
Shields
🛡️ Defensive Path
- Max HP +50 to +1,500 or Max HP +1% to +6%.
- DEF +1 to +5 or MDEF +1 to +5.
- Physical elemental damage resistance +1% to +3%.
- Magical elemental damage resistance +1% to +3%.
- Normal monster or Boss resistance +1% to +3%.
- Race resistance +1% to +3%.
- Physical and magical size resistance +1% to +5%.
- Damage reflect +1% to +5%.
Garments and Shoes
🧥 Garments
- Flee +1 to +20.
- Perfect Dodge +1 to +10.
- Max SP +10 to +150 or Max SP +1% to +5%.
- Elemental resistance +1% to +5%.
👢 Shoes
- Max HP +50 to +1,500 or Max HP +1% to +6%.
- Max SP +10 to +200.
- HP regeneration +1% to +10%.
- SP regeneration +1% to +10%.
- Extra EXP by race +1% to +8%.
- Extra EXP against all races +1% to +6%.
Armors, Headgears, and Accessories
⚔️ Physical Path
- ATK +1 to +20.
- ATK +1% to +5%.
- STR, AGI, DEX, or LUK +1 to +3.
- HP or SP regeneration +1% to +5%.
🧙 Magical Path
- MATK +1 to +20.
- MATK +1% to +5%.
- INT or DEX +1 to +3.
- Cast reduction +1% to +3%.
- Delay reduction +1% to +3%.
🛡️ Defensive Path
- Max SP +10 to +150.
- Received healing +1% to +10%.
- SP consumption reduction +1% to +10%.
🔒 Refine, cards, and fragments
When unlocking or re-rolling a slot, refine level, cards, and inserted fragments are not lost as long as the equipment remains intact.
If a normal attempt lands on the 5% destruction result, the equipment disappears completely with everything applied or inserted into it.
❓ Frequently asked questions
Yes. The system does not set an attempt limit or cooldown. Every attempt requires a new payment and may result in success, failure, or destruction when using normal mode.
Your previous bonus remains unchanged. You only lose the currency used for that attempt.
The slot remains empty. Your equipment does not change, but the attempt cost is consumed.
No. The requirement is checked on the character using the NPC. That character needs 10 or more Legendary Rebirths.
The Enchantment Master system allows you to unlock and re-roll slots. It does not include an option to voluntarily delete an existing Random Option.
Yes. Every attempt is internally registered with the character, equipment, slot, payment, roll result, outcome, and option change for system transparency.
Review the slot, path, cost, and safety mode. If your equipment has high refine, important cards, or difficult fragments, consider using VIP Safe Enchantment.