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<h1> | <h1>Drop Equipment Bonuses</h1> | ||
<div class="box-info"> | <div class="box-info"> | ||
In <strong>Oroza RO</strong>, all items dropped from monsters and MVPs have a chance to include between <strong>1 to 3 random enchantments</strong>. These bonuses are carefully balanced to maintain game equilibrium and enhance excitement. | |||
</div> | </div> | ||
<h2> | <h2>Which equipment can have enchantments?</h2> | ||
<ul> | <ul> | ||
<li>Hats</li> | <li>Hats</li> | ||
<li>Mids</li> | <li>Mids</li> | ||
<li>Lowers</li> | <li>Lowers</li> | ||
<li> | <li>Weapons</li> | ||
<li> | <li>Shields</li> | ||
<li> | <li>Garments</li> | ||
<li> | <li>Accessories</li> | ||
<li> | <li>Boots</li> | ||
</ul> | </ul> | ||
<h3>🎯 Bonus 1 | <div style="text-align: center; margin: 30px 0;"> | ||
<p> | <a href="/wiki/resources/assets/EncantamientoEquipoDropeo_10-06-2025.xlsx" download class="button-download-green"> | ||
<span class="icon">📥</span> Download Bonus Table (Excel) | |||
</a> | |||
</div> | |||
<h3>🎯 First Enchantment (Bonus 1)</h3> | |||
<p style="text-align: center;">This enchantment always appears when an item drops with a bonus. It includes attributes like stats and elemental resistances.</p> | |||
<table class="oroza-table auto-width"> | <table class="oroza-table auto-width"> | ||
<thead><tr><th> | <thead><tr><th>Bonus</th><th>Probability</th></tr></thead> | ||
<tbody> | <tbody> | ||
<tr><td> | <tr><td>+1 to any stat (STR, AGI, etc.)</td><td>30%</td></tr> | ||
<tr><td> | <tr><td>+2 to any stat</td><td>5%</td></tr> | ||
<tr><td> | <tr><td>+3 to any stat</td><td>0.5%</td></tr> | ||
<tr><td> | <tr><td>+1/2/3% elemental resistance</td><td>20% / 10% / 5%</td></tr> | ||
<tr><td>Physical or magical damage reduction from mobs (1%/2%/3%)</td><td>20% / 10% / 5%</td></tr> | |||
<tr><td>Increased physical or magical damage to mobs (1%/2%/3%)</td><td>20% / 10% / 5%</td></tr> | |||
<tr><td> | |||
<tr><td> | |||
</tbody> | </tbody> | ||
</table> | </table> | ||
<h3>✨ Bonus 2 | <h3>✨ Second and Third Enchantment (Bonus 2)</h3> | ||
<p> | <p style="text-align: center;">These enchantments are added if the item has more than one bonus. They include offensive boosts, regeneration, and bonuses against MVPs or specific races.</p> | ||
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<thead><tr><th> | <thead><tr><th>Bonus</th><th>Probability</th></tr></thead> | ||
<tbody> | <tbody> | ||
<tr><td>ATK / MATK +1%</td><td>20% | <tr><td>ATK / MATK +1% ~ +2%</td><td>20% / 5%</td></tr> | ||
<tr><td>ASPD +1 ~ +2 / ASPD +1% ~ +2%</td><td>6% / 1%</td></tr> | |||
<tr><td>ASPD +1 | <tr><td>Heal effectiveness +1% ~ +10%</td><td>10% / 5%</td></tr> | ||
<tr><td>Flat or percentage-based MAX HP or SP</td><td>20% / 10% / 5% / 3%</td></tr> | |||
<tr><td> | <tr><td>HP/SP recovery +1% ~ +10%</td><td>20% / 10%</td></tr> | ||
<tr><td>MAX HP | <tr><td>ATK / MATK / HIT +1 ~ +15</td><td>20% / 5%</td></tr> | ||
<tr><td>DEF / MDEF +1 ~ +6</td><td>20% / 5%</td></tr> | |||
<tr><td> | <tr><td>FLEE / CRIT +1 ~ +10</td><td>20% / 5%</td></tr> | ||
<tr><td>Ignore magical or physical DEF of MVP (1% ~ 5%)</td><td>5% / 1%</td></tr> | |||
<tr><td>ATK / HIT | <tr><td>Increased damage to MVPs (physical/magical 1% ~ 5%)</td><td>5% / 1%</td></tr> | ||
<tr><td>DEF / MDEF +1 ~ 6</td><td>20% / 5%</td></tr> | <tr><td>Increased damage to specific races (Formless, Undead, Brute, etc.)</td><td>3% ~ 5%</td></tr> | ||
<tr><td>FLEE / CRIT +1 ~ 10</td><td>20% / 5%</td></tr> | <tr><td>Increased magical damage to elements (Water, Earth, Fire, etc.)</td><td>5%</td></tr> | ||
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<tr><td> | |||
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</table> | </table> | ||
<div class="box-tip"> | <div class="box-tip"> | ||
📎 | 📎 If you'd like to view the full table with all enchantments and organized probabilities, you can download the Excel file from the button above. | ||
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Revisión actual - 17:57 16 jun 2025
Drop Equipment Bonuses
In Oroza RO, all items dropped from monsters and MVPs have a chance to include between 1 to 3 random enchantments. These bonuses are carefully balanced to maintain game equilibrium and enhance excitement.
Which equipment can have enchantments?
- Hats
- Mids
- Lowers
- Weapons
- Shields
- Garments
- Accessories
- Boots
🎯 First Enchantment (Bonus 1)
This enchantment always appears when an item drops with a bonus. It includes attributes like stats and elemental resistances.
| Bonus | Probability |
|---|---|
| +1 to any stat (STR, AGI, etc.) | 30% |
| +2 to any stat | 5% |
| +3 to any stat | 0.5% |
| +1/2/3% elemental resistance | 20% / 10% / 5% |
| Physical or magical damage reduction from mobs (1%/2%/3%) | 20% / 10% / 5% |
| Increased physical or magical damage to mobs (1%/2%/3%) | 20% / 10% / 5% |
✨ Second and Third Enchantment (Bonus 2)
These enchantments are added if the item has more than one bonus. They include offensive boosts, regeneration, and bonuses against MVPs or specific races.
| Bonus | Probability |
|---|---|
| ATK / MATK +1% ~ +2% | 20% / 5% |
| ASPD +1 ~ +2 / ASPD +1% ~ +2% | 6% / 1% |
| Heal effectiveness +1% ~ +10% | 10% / 5% |
| Flat or percentage-based MAX HP or SP | 20% / 10% / 5% / 3% |
| HP/SP recovery +1% ~ +10% | 20% / 10% |
| ATK / MATK / HIT +1 ~ +15 | 20% / 5% |
| DEF / MDEF +1 ~ +6 | 20% / 5% |
| FLEE / CRIT +1 ~ +10 | 20% / 5% |
| Ignore magical or physical DEF of MVP (1% ~ 5%) | 5% / 1% |
| Increased damage to MVPs (physical/magical 1% ~ 5%) | 5% / 1% |
| Increased damage to specific races (Formless, Undead, Brute, etc.) | 3% ~ 5% |
| Increased magical damage to elements (Water, Earth, Fire, etc.) | 5% |
📎 If you'd like to view the full table with all enchantments and organized probabilities, you can download the Excel file from the button above.