Bonus-equipo
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Drop Equipment Bonuses
In Oroza RO, all items dropped from monsters and MVPs have a chance to include between 1 to 3 random enchantments. These bonuses are carefully balanced to maintain game equilibrium and enhance excitement.
Which equipment can have enchantments?
- Hats
- Mids
- Lowers
- Weapons
- Shields
- Garments
- Accessories
- Boots
🎯 First Enchantment (Bonus 1)
This enchantment always appears when an item drops with a bonus. It includes attributes like stats and elemental resistances.
| Bonus | Probability |
|---|---|
| +1 to any stat (STR, AGI, etc.) | 30% |
| +2 to any stat | 5% |
| +3 to any stat | 0.5% |
| +1/2/3% elemental resistance | 20% / 10% / 5% |
| Physical or magical damage reduction from mobs (1%/2%/3%) | 20% / 10% / 5% |
| Increased physical or magical damage to mobs (1%/2%/3%) | 20% / 10% / 5% |
✨ Second and Third Enchantment (Bonus 2)
These enchantments are added if the item has more than one bonus. They include offensive boosts, regeneration, and bonuses against MVPs or specific races.
| Bonus | Probability |
|---|---|
| ATK / MATK +1% ~ +2% | 20% / 5% |
| ASPD +1 ~ +2 / ASPD +1% ~ +2% | 6% / 1% |
| Heal effectiveness +1% ~ +10% | 10% / 5% |
| Flat or percentage-based MAX HP or SP | 20% / 10% / 5% / 3% |
| HP/SP recovery +1% ~ +10% | 20% / 10% |
| ATK / MATK / HIT +1 ~ +15 | 20% / 5% |
| DEF / MDEF +1 ~ +6 | 20% / 5% |
| FLEE / CRIT +1 ~ +10 | 20% / 5% |
| Ignore magical or physical DEF of MVP (1% ~ 5%) | 5% / 1% |
| Increased damage to MVPs (physical/magical 1% ~ 5%) | 5% / 1% |
| Increased damage to specific races (Formless, Undead, Brute, etc.) | 3% ~ 5% |
| Increased magical damage to elements (Water, Earth, Fire, etc.) | 5% |
📎 If you'd like to view the full table with all enchantments and organized probabilities, you can download the Excel file from the button above.