


Item Information
| Item ID | 40566 | Sellable | No |
|---|---|---|---|
| Identifier | Fragmento_Goddess_Valkyrie_Equipable |
Cash Price | Not for sale |
| Name | Fragmento Goddess Valkyrie | Type | Etc |
| Buy Price | 50 z. | Weight | 7 |
| Sell Price | 25 z. | Weapon Level | 0 |
| Range | 0 tiles | Defense | 0 |
| Slots | 0 | Refineable | No |
| Attack | 0 | Min Level | 0 |
| Equip Loc | None | ||
| Jobs | All Jobs | ||
| Gender | Both | ||
1 .@eqp = getequippedon();
2 if (.@eqp & EQP_HEAD_TOP) { bonus2 bSubEle,Ele_Fire,5; bonus bUnbreakableHelm; }
3 if (.@eqp & EQP_HEAD_MID) { bonus2 bSubEle,Ele_Water,5; bonus bUnbreakableHelm; }
4 if (.@eqp & EQP_HEAD_LOW) { bonus2 bSubEle,Ele_Wind,5; bonus bUnbreakableHelm; }
5 if (.@eqp & EQP_HAND_L) { bonus2 bSubEle,Ele_Earth,5; bonus bUnbreakableShield; }
6 if (.@eqp & EQP_WEAPON) { bonus2 bSubEle,Ele_Holy,5; bonus bUnbreakableWeapon; }
7 if (.@eqp & EQP_ARMOR) { bonus2 bSubEle,Ele_Undead,5; bonus bUnbreakableArmor; }
8 if (.@eqp & EQP_SHOES) { bonus2 bSubEle,Ele_Poison,5; bonus bUnbreakableShoes; }
9 if (.@eqp & EQP_GARMENT) { bonus2 bSubEle,Ele_Ghost,5; bonus bUnbreakableGarment; }
10 if (.@eqp & EQP_ACC_L || .@eqp & EQP_ACC_R) { bonus2 bSubEle,Ele_Neutral,4; }
11
12 ## ===========================================================================
None
None